The Colossus is a Javelin you’ll gain access to soon after the start of the game. It is a tank Javelin with a large health pool and has the ability to wield heavy weapons. If you’re looking to make some noise, look no further. As with all our Javelin guides, details are likely to change as we get closer to launch and post-launch. We will update this guide as quickly as possible to ensure all information is relevant.
– Status Combo Effect: Each Javelin has a unique combo when attacking “primed” enemies with combo weapons. Enemies are primed by inflicting status on them such as setting them on fire using a gear ability or weapon that applies status effects. Enemies are then “detonated” when attacked using a combo weapon. The Colossus’s combo effect creates an explosion on the primed target that deals AoE damage based on the element that the primed enemy was afflicted by.
– Personal Defensive: All Javelins have their own defensive capabilities. The Colossus has a massive shield that it can use to protect itself from frontal damage.
– Weaponry: The Colossus is the only Javelin that can wield heavy weapons. It is, however, not capable of wielding Pistols or SMGs.
– Health / Shields: The Colossus doesn’t have shields and appears to have seven health bars / segments based on IGN’s alpha footage.
The Colossus has massive launcher mounted on its back shoulder that he can use a variety of gear with. Keep in mind that you can only choose one of these options in your loadout, but you can switch between missions.
– High Explosive Mortar is an AoE projectile gear ability. It launches a projectile that explodes and deals heavy AoE damage.
– Burst Mortar is an AoE projectile gear ability. It fires a volley of smaller mortars that spread out to pummel a wider area of effect.
– Firewall Mortar is an area of denial gear ability. It fires a specialized mortar round that ignites a wall of flame, heavily damaging enemies that try to move through it.
– Lightning Coil is an auto-targeting gear ability. It strikes a single random target with an arc of electricity in front of the Colossus, prioritizing targets with status effects. Likely a combo ability if this is the case, but unconfirmed.
– Shock Coil is a radial AoE gear ability. It emits waves of electricity out from the Colossus, damaging all nearby enemies.
Heavy Assault Launcher
The Colossus also has a wrist assault launcher that can deal heavy amounts of damage. As with all your gear, you will only be able to select one of the options below for your loadout, but can switch between missions.
– Heavy Cannon is a manually aimed projectile AoE gear ability. It fires a large rocket in a targeted direction.
– Flame Thrower is a fire-based status gear ability. It unleashes a continuous stream of fire to ignite enemies.
– Flak Cannon is a projectile AoE gear ability. It barrages nearby enemies with a short-range arc of projectiles.
– Railgun is a single-target gear ability. It devastates a single-target with a forceful and precise kinetic round.
– Acid Spitter is a projectile, acid-based damage gear ability. It expels an acid projectile to damage enemies.
Each Javelin has its own set of support gear that it can use to bolster either its own effectiveness or the team’s effectiveness. The Colossus has two options available, both of which solidify its place as the tank of choice between Javelins. Unfortunately, both of these support gears are relatively pointless in content that is “easy” which is fairly common in these types of games once you get to endgame. However, Colossus will likely be a staple for trying new challenging content.
– Taunt is support-focused, causing all enemies in a nearby radius to switch their attacks to the Colossus.
– Deflector Pulse is support-focused, giving all nearby allies increased damage resistance.
Melee Ability and Ultimate Ability
Unlike the gear attachments we’ve covered up until now, you cannot change your melee and ultimate ability. Bioware has noted they may change this in the future (at least for melee weapons), but for now there is no customization available for melee or ultimates. Here’s what to expect from the Colossus’s melee weapon and ultimate ability.
– Heavy Smash is just as it sounds: The Colossus slams into the ground, knocking back enemies. The Colossus simply uses its massive chassis to deal damage in close quarters – it doesn’t need a puny weapon.
– Siege Cannon is the Colossus’s ultimate ability. It pulls out a massive heavy gun that you can aim to do huge AoE explosive damage.
Naturally it’s difficult to have an opinion on a Javelin before even playing it, so take what we say with a grain of salt. However, we’re passionate theory-crafters so let’s share our overall thoughts. The Colossus is a tank – big surprise. He has access to Taunting, a common characteristic of tanks along with damage reduction and a large health pool. He also has a shield that provides heavy damage reduction for frontal attacks.
It’s difficult to say how valuable a tank role is without seeing how difficult the game is firsthand. In many games, tanks become devalued as soon as players “figure out” the missions. DPS is often a far higher priority and we suspect the same will be true in Anthem, especially in the lower difficulty settings.
However, the Colossus also has some solid gear options that provide him high damage output and he is the only Javelin that can wield heavy weaponry. Heavy weaponry generally struggles to hold its own against lighter weaponry as most developers balance it to be far too slow to be worth using. Hopefully the Heavy Weapons in Anthem provide high DPS to compensate for their slower speed which might make them ideal for bosses.
The Colossus’s combo ability makes him ideal for clearing out crowds of smaller enemies, but less ideal for single target DPS. It’s also worth noting the Colossus is one of only two Javelins (other being Interceptor) that can use acid-based attacks. What are your thoughts on the Colossus? We’d love to hear your thoughts in the comments below!